In most video games (that I have encountered and played) the fourth wall is almost always intact and preserved to stay as such. The player of the game is separated from the real world and a new identity is creating for them within the game or they take on a character’s role within in the game and its world. However, in the game Orwell this is not the case.Read More »
I have the tendency to play multiple video games at the same time. While some consider it overwhelming, I just like to play games depending on how I feel that day. For instance, on a day during which I have studied a lot, I tend to play happy go lucky games that are not too heavy in terms of topic. Or, on days that I like to practice my Japanese, I play, of course, games in Japanese. Anyway, there are enough games that I’m playing at the moment to quickly say something about!
As in introduction to what I am doing lately in relation to this blog, I would like to talk a bit about the games I am playing and the TV-series I am watching currently.
I am playing on a computer, PS3, Ps4 and occasionally on a Nintendo DSi.
*Warning: this article contains spoilers about Persona 5*
Video games are often seen as a means for escapism. By throwing oneself into another world, video games can allow someone to avoid the mundane, dangerous or troublesome aspects of life. During the hours that the player is immersed into the fictional world of the game, she can forget the troubles in her own life and instead focus on seemingly simple worlds of science fiction, fantasy, or sports. Yet, can we say that a game promotes escapism when it addresses topics such as bullying, abuse and suicide?
From being a little child playing with LEGO on Christmas morning with my big brother, to now 25 years old and playing LEGO Star Wars on my Playstation 4; I have to say that things have not really changed all the much. At least, it has not if you think a bit about it. The biggest differences (between the LEGO now and then??) are the limitation of the medium and expansion of its narrative. (Of course, the fact that I am playing on a game console instead of playing with actual LEGO toys, is the main difference, but we will not dwell on this now.)
In most games, the avatar is thought of as the personification or a fragment of the player’s person. After all, the players are the ones who can manipulate the avatar in performing certain actions in-game. Games such as Final Fantasy XIV, Fire Emblem: Awakening and even Fallout IV allow the player to design the appearances of the characters that they can control themselves. Players can choose however they want the avatar to look like and can even design them to look like a (enhanced) version of themselves.
With any game we play, we take the knowledge we have of our world and bring it with us into the game and story world. However,the translation of the Pokémon Go game world by Nintendo to the mobile world turned this on its head. Our knowledge of the game world has to be brought into the real world.
As the player walks around the physical map of the world, they will have to navigate the map of the game world accordingly. Obviously, it is a new way of seeing the world we live in and we can notice the many differences. However, it is also a way to experiences the game world through our own body. The gaming experience is taken out of the game, in a very real way.